Tales Of Xillia Ps3 Rom

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Tales of Symphonia

Developer: Namco
Publishers: Namco (JP/US), Nintendo (EU)
Platform: GameCube
Released in JP: August 29, 2003
Released in US: July 13, 2004
Released in EU: November 19, 2004

This game has unused areas.
This game has unused graphics.
This game has unused models.
This game has unused abilities.
This game has unused music.
This game has unused text.
This game has debugging material.
This game has a hidden sound test.
This game has regional differences.

Tales of Symphonia was one of the first Tales games to be in 3D and to get a worldwide release. It later got a Japan-only PS2 port which added some of the missing content, like a casino minigame, and some worthless additional techniques, and of course long loading times.

  1. RPCS3 is a multi-platform open-source Sony PlayStation 3 emulator and debugger written in C for Windows, Linux and BSD. Tales of Xillia 2.
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To do:
  • Look at textures.
    • The Steam version has a texture with a digital signature of a developer that dates 2003. See if that is in here along with other texture oddities.
  • Debug versions of both USA discs are leaked into the internet, go find early localization differences if possible.

PS3 Tales of Xillia (2011) 6,7GB - Mediafire Download Games Free Mediafire Links Full Version PC-Xbox360-PlayStation-PS3-Mac-Mobile HyGame4u.

  • 1Unused Graphics
  • 2Debug Rooms
  • 3Unused Techniques
  • 5Regional Differences

Unused Graphics

Unused Cut-ins

Upon performing Hi-Ougi (Mystic Artes) with Loyd, Genis and Colette, cut-ins appear over the screen with that character's face. Oddly enough, there are unused cut-in graphics for the rest of the party members (Presea even gets two), plus Abyssion and Mithos, on the GameCube version disk. They were used in the PS2 port. You can see them here.

Unused Model

One of the character models in the game is that of Rutee Katrea, one of the protagonists of Tales of Destiny. Considering one of the battles at the Coliseum has the party face off against two characters from Tales of Eternia (Farah Oersted and Meredy) and one from Tales of Destiny (Garr/Woodrow Kelvin), this is likely where her cameo would have appeared.

Debug Rooms

On the NTSC version, after enabling the following Action Replay codes, you can press Z when on any area to teleport to the following locations, although there is the risk of your character getting stuck in the scenery. You can also save and load for a quick access to these areas.

Testfield_01

There are two NPCs here, and a bunch of air-ships lacking collision detection. The area 3D model itself arbuptly cuts off at some point. It seems they are here for testing camera angles:

  • The female NPC will say 'Meow?' and trigger a cutscene where one of the air-ships take off (but stays suspended at a certain height), then a close-up of you and her. You can move while in the cutscene.
  • The male NPC has two options: the first one will trigger a cutscene where the camera pans very far away from the whole area but approaches with a panoramic view. The whole area model, and even the skybox borders are visible. The second option spawns some monsters.

Testfield_02

This is by far the most interesting area! There is here a row of blue NPCs which, when talked to, allows you to freely edit their character's 3D models! The available options are:

  • Character: here you can choose from all the PC and NPC in the game, including some dummied-out, and glitchy ones. Most of the values of the other options ('filthy dogs' and 'registered character') crash the game.
  • You can change the mouth and eyes, too.
  • EN makes manga-style emoticons appear above their heads.
  • Motion makes them do a specific option, although you need to go to the loop options to prevent it from arbuptly stopping.
  • Bones options enables you to rotate any bone in the 3D model by any angle you wish. Video.
  • There are Skin, In-between frame and Option (?) settings.
  • The last option enables you to revert the character to their original appearence.

There are also three pink NPCs, one of which is obstructed initially by the camera view, which changes after talking to the blue NPCs:

  • The bottom pink NPC has four options: Titles, Techniques (showing 'Under Development'), Recipes, and Weapon Test. While the first and the third options are the most interesting, allowing you to unlock all of the Titles/Recipes, the fourth one simply causes your character's to draw his weapons as if he was in battle mode.
  • The hidden pink NPC has the same options as the blue ones, except it changes YOUR character appearance.
  • The top pink NPC has options from 000 to 010, which seems to crash the game.

Unused Techniques

Functional

Some techniques are only available with Action Replay codes. Some deal no damage, they often glitch the game, especially when used in Unison attacks, and there are ones which outright crash the game.

  • Raine
    • Bloody Lance: Dark element palette swap of Holy Lance that is otherwise exclusive to enemies.
    • Dark Sphere: Dark element palette swap of Photon.
    • Sacred Light: Has its own incantation dubbed in English to boot! ('Life, be thy sustenance and destroy the enemy!') An animation also plays but no damage is dealt. This move was later finished up and used in the PS2 version as Raine's first Mystic Arte, and in the English release of the PS3 Chronicles version which uses the PS2 version as a base, the formerly unused English dub incantation plays when performing it.
  • Zelos
    • Judgement: CPU Zelos uses this on you in his boss battle but is otherwise unavailable for the player to use. The PS2 version and PS3 Chronicles version later allowed players to use this technique.
  • Regal
    • Heel Kick
    • Dragon Fang: A possible early version of his Dragon Claw tech.

Non-Functional

Tales Of Xillia Ps3 Rom 3ds

  • Colette
    • -????-: Non-functional. Colette just remains in casting mode until it is cancelled. The name used for this move is also displayed when triggering her Holy Judgment Mystic Arte.
    • Grand Fall: The description claims that it drops a gigantic hammer on the enemy but it simply crashes the game when used.

Sound Only

The Sound Test has some battle cries recorded for scrapped Artes (but most of them were seemingly removed from the English version). Many were implemented in the Japanese PS2 version, but some went ultimately unused.

Raine:

  • Fairy Circle: Banbutsu ni yadorishi, seimei no ibuki o koko ni. Sohite, warera ni kago o. Fairy Circle! (Offer us life essence nurturing all creatures, then bestow us your protection: Fairy Circle!) - It's still unused in the PS2 version.
  • ...

Kvar:

  • This particularly...lewd callout for minor boss Kvar is found amongst his attack name callouts but is unused ingame. Unless he actually had an attack named Booty Call, this was likely a joke.
Tales


  • Todo: All PS2 version leftovers

Unused Music

Within the 'sound' directory of the game's files, there are six unused music tracks.

temp1.song

A single, quiet piano key.

temp2.song

A very fast-paced, high-energy tune. Sounds like a battle theme.

temp3.song

A laid-back track that sounds very much like a town theme.

temp4.song

A somber rearrangement of Zelos' theme.

temp5.song

Tales Of Xillia Iso

Another single piano key, slightly longer than temp1.song.

Tales of xillia ps3 rom iso


  • Todo: All PS2 version leftovers

Unused Music

Within the 'sound' directory of the game's files, there are six unused music tracks.

temp1.song

A single, quiet piano key.

temp2.song

A very fast-paced, high-energy tune. Sounds like a battle theme.

temp3.song

A laid-back track that sounds very much like a town theme.

temp4.song

A somber rearrangement of Zelos' theme.

temp5.song

Tales Of Xillia Iso

Another single piano key, slightly longer than temp1.song.

bgm_etc004.song

Sad-sounding cutscene music.

Regional Differences

Edit Playable Characters Names

In the Japanese version only, you can edit the names for all of your party members. For some reason, this option was made unavailable in localized versions, rendering the naming screen unused in the process. You can still do so in said versions by editing directly the save file.

Voice Acting

All sound files relevant to the voice acting of the Z button skits have been deleted from the localized versions, akin to all Tales games until recently. The timing of the English text is still unchanged from the Japanese version: for instance, Sheena spend a lengthy time saying 'I...' in the English version, accounting for the longer Japanese equivalent of the sentence. Undub versions re-enabled said voice acting.

Sound Test

In the Japanese version, a Sound Test is unlocked upon completing the game. It is available in the title screen. It was dummied in English versions, much like the Phantasia GBA port, but it is still available, with a very early translation retaining Japanese names (Refill for Raine, for example). It can be accessed on Disc 1 in the US version with Action Replay codes, by selecting Customize on the title screen.


Opening Song

The Japanese version's opening song is 'Starry Heavens' by Day After Tomorrow. This was changed to an instrumental song in the international versions.

Japan
International

Text Fonts

The US and European versions have completely different fonts for dialogue and other text.

The Tales series
SNESTales of Phantasia
PlayStationTales of Destiny • Tales of Phantasia • Tales of Destiny II
Game Boy ColorTales of Phantasia: Narikiri Dungeon
Game Boy AdvanceTales of Phantasia • Tales of the World: Narikiri Dungeon 3
GameCubeTales of Symphonia
PlayStation 2Tales of Symphonia • Tales of Legendia • Tales of the Abyss
PlayStation 3Tales of Xillia
Nintendo DSTales of the Tempest • Tales of Innocence • Tales of Hearts • Keroro RPG
PlayStation PortableTales of Eternia • Tales of the World: Radiant Mythology • Tales of the World: Radiant Mythology 2 • Tales of Phantasia: Narikiri Dungeon X
Xbox 360Tales of Vesperia
WiiTales of Symphonia: Dawn of the New World
iOSTales of Phantasia
WindowsTales of Berseria
Retrieved from 'https://tcrf.net/index.php?title=Tales_of_Symphonia_(GameCube)&oldid=788040'
Genre:RPG
Multipleer:2X or more
online:Yes
Stereo 3D:No
Tales of Xillia 2 - continues the story of the previous part of the game, the story of which develops in a world in which spirits and people live at the same time. Mel Marta - the heroine of the previous part of the game, at the direction of her father, goes in search of the land of Canaan. But she fails to reach her destination, as a catastrophe happens. The truth is that she and Luger are saved by Clanspia.For its salvation, the company asks Luger for help, since he has the ability to move in time and change the outcome of events. The truth is that Clanspia wants to use this far from good intentions, but the heroes have a duty and they will have to obey. Tales of Xillia 2, like the previous part, is a role-playing game with turn-based battle mode.
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